This plays on a touchscreen. Tap a tower in the list, then tap the
lane to put it down. Drag to move around, pinch to zoom. The lane is
eighteen cells wide, so on a phone it is a tight fit and a tower is a
small target.
Rebuilt from the map file itself. Every tower stat, the
forty-wave creep ladder, the income curve and the banking rule were read
out of the original archive, not guessed at.
Build a maze. Creeps walk from the top of the lane to the
bottom, and towers block the path, so every wall makes the walk longer.
Read the armour. Each wave wears a different armour type,
and only some attack types hurt it.
Watch the sky. Every fifth wave flies straight over your maze.
Pick a class
Each builds a different set of nine towers plus the three-gold Mazing Tower
they all share. You are locked in once the first wave starts.
Controls
ClickPlace the selected tower, or inspect a placed oneDragPan the cameraWheelZoom1 – 9Pick a tower from the listZUndo the last build, until the wave startsFFollow the actionW / SScroll up and down the laneSpacePauseMMuteEscDeselect
The bank. Clear a wave without leaking and it
pays four gold per wave of your streak, compounding. One leaked creep wipes
it to nothing. Taking the gold early is safe but resets the streak. Leaking
the boss is free. That is the original's rule, straight out of its script.